It creates chains procedurally from NURBS curves and adds IK animation controls, two different dynamics systems (one faster, one more accurate) and dynamic contraints. Everything is procedural, so you can re-arrange the curve, change rings size and shape and so on.
How it works:
- The script does a bunch of things. Basically it measures the curve length and places some hidden locators on it. On each locator it places a joint, an hi-res ring and a proxy ring.
- Each hi-res ring is equal to an original hidden ring (so, by modifying it, you affect all rings) and constrained to the corresponding low-res ring.
- Low-res rings are skinned on joints and used also as ncloth objects, to provide very fast simulations.
- The original curve is both used as IK spline for joints and hair for simulations with Hair system solver.
You can download it for free from Creativecrash: click here.
If you like it don't forget to rate it.
Thanks!
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